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28 November 2013

3D Max - Things I've Made





within the first few weeks of my course we have learnt about the importance of 3D modelling and how use the software 3DMax/MaxDesgin. The 3D software we have used is quite overwhelming for any new starters who have never done 3D desgin before ,Which I have found but slowly getting to grips with the software as you can see in the first few weeks we have made the following.




 
Within this image you can see the 3DMax interface showing 3 screens and then the prospective view
wereas you can see what your creating the other screens show the Top view , Left view and also the front view these are all important to understand as its criticul that use dont use the perspective view as it can mess up your 3D desgin and make the items look out of place weeks 1-4 we learnt how the different tools work and now we can work indepentent on making our own Interier desgin's.



 
Week 2 - We used the Sphere tool to create two of the circles for the base and head of the snowman and then added to splines for the arms , I used the cone tool to create the carot look for the nose of the snowman and this was the outcome of the image animation.

 
Week 4 - We learnt how to create some interior desgin for possible use within the paradox production
to be revealed soon . As you can see we have created the essesntial items for the bedroom with products like a wardrobe and chesterdraws with a sate of the art bed and headrest ,within this task we used tools like Emboss and Exturde and bolean to create these item's.
 
 
 
Week 6 -
 
Within this week we have moved on to start making our village for our later animation for paradox 1915. Which I have found rather exciting as its a really creative software to create the following image I started by using the box tool to create the base of the house with a further box on top of the base to create a roof and pulled the box up to create the roof looking shape . Once I done this I could then start to add the window's and doors by using the cube tool and then bolean it out and emboss inwards to give it the window and door look . Once I was happy with the image I then started to add Textures by pressing (M key) and going into Maps ,diffuse coulor tick that box and then select the image file in my case BMP. and then select the area I wanted that texture to apprear on . This is the first villiage house I have created and this is the Outcome .
 
 

Photoshop Head textures

 

 
within this session I will use this tutoral to help me produce a head texture for a 3D model , this is one of our practice runs we have conducted for when we start producing our paradox 1915 trailer .
 Here is a start off from the image head texture I have done of one of the students Nathaniel .

Plan of filming for Bolton Abbey

Here is a detailed annotated version of each shot what the actual 3D work will look like with still images etc . With deep black marks to pinpoint the important aspects like Trenches , weaponry area , 2 villages . 




Costume Idea's

 

Here is my drawing for one of my costume's I have decided to use within my
production.

DRAWING Idea's

Here I have used some images of insparation and came up with the following drawing idea's for the Paradox 1915 topic , I have also drawn some area's from our filming day of Bolton Abbey .


 Drawing of Steam Punk Goggles
 
 In the second stage of my drawing I decided to start to paint the drawing in oil paints to give it the shiny and authentic look.
 Drawing of Bolton Abbey from the side view which I will be using this type of shot within my production.
Within this image of Bolton Abbey this is the view from front on as you can see I have
taken time to also shade some of the building using charcoal pencils making the image
look authentic once again.

Here is the completed painting of the goggles using the oil paints with slight shading around the outside to add definition to the image.


Planning stages

Planning
Stage 1 :- Reserch
within my first task I have had to conduct in depth reserch within the topic's theme and see if their is any simallair products out their and also looking at box office numbers.
Stage 2 :Planning
The second stage was the actual planning stages were we conduced a mind map and also used some of the reserch in action , then we then went on to shotlists , storyboards and also desgining a short script or voice over for the trailer .

 

Paradox 1915











Welcome to my Parodox 1915 Pre Production Blogspot.Here you will find out about all the upcoming news about the new trailer we are currently working on titled "Paradox 1915".The trailer is set to Air late May excluisivly to this BLOGSPOT so watch out.

Paradox 1915 is antispated to be the most action packed movie of the year !!! "Student Allience"

Our Production Line started back in september this year when the topic was introduced to us as a group , our first inittial idea was "this is going to be amazing" from that day we have arranged to do some film shooting on and off our filming location in some amazing surrouindings , within this task of making the whole movie possible we will also be working hard with 3D Models and using such software to make real life buildings , surroundings etc , Whithin this Blog you will see all of My Progress and also Still , Moving shots enabled within this space.


Thank you for Viewing .

Understanding the digital video tech in the interactive Media Sector


Within the first few weeks of the course I have learnt about how the interactive media benifits from different media aspects, and also What a CODEC is and how importent they are in video/game production . I have found this useful and now conducting an online version of my digital sketch book for all to see , Hopefully others will find it useful.



Powerpoint